ARVORE is an award-winning studio, based in São Paulo, that creates and develops profound interactive experiences and games, using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality.

meet

Positions available:

Game Designer

Game Designers at ARVORE are responsible for conceptualizing and iterating the game's mechanics and systems, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.

Game Designer

WORKING HOURS: Full Time

Junior Visual Designer

The Visual Designer at ARVORE is an individual with up-to-date knowledge and skills to interpret and solve visual needs, communicating ideas that will inspire, inform and captivate our consumers.

Junior Visual Designer

WORKING HOURS: Full Time

IT Tech Coordinator

Bring the IT know-how to the facilities daily operations. That involves collecting, assembling, testing and maintaining the office and VR equipment for the whole studio, including those lent for home office. Cloud infrastructure management such as permissions, policies and backups.

IT Tech Coordinator

WORKING HOURS: Full Time

Head of Marketing

As the Head of Marketing, you have a central role in planning and executing communication tactics and hands-on production of incredible marketing deliverables to ensure our games stand out in the markets and be positioned as the most must-play experiences out there. You will be responsible for games branding and ARVORE’s institutional branding strategies and growth initiatives.

Head of Marketing

WORKING HOURS: Full Time

Creative Researcher

The Creative Researcher will work closely with the Production Designer, focusing on tasks such as creative research and worldbuilding, and helping the Production Designer to articulate the Creative Directors vision to all teams during the development of a project. This is a position that will work intensely during the pre-production phase, making sure the PD and the teams have enough creative resources to be inspired. Also, the Creative Researcher will help the PD to keep the teams following the core aesthetic concepts and maintain the well-organized flow of references needed during production.

Creative Researcher

WORKING HOURS: Full Time

Senior Game Producer

You will follow the production of products from the beginning to final delivery, collaborating directly with Stakeholders to ensure that all objectives are met. You will be responsible for overseeing product’s feature development cycles, making sure the communication between cross-functional areas is flowing optimally, managing the production process by working with internal and external teams across all disciplines, following roadmaps, schedules, and milestones, reporting, and having the support of the Studio Executive Producer. Your day-to-day routine will be working along with Creative Directors, Core and Support Teams planning, prioritizing and following deliveries, always having your attention on quality and deadlines and balancing efficiency and sustainability. To do so, you’ll need to speak the language of aesthetics to designers, code to programmers, and results to stakeholders, helping to resolve interpersonal communication issues in a short development cycle.

Senior Game Producer

WORKING HOURS: Full Time

Senior 3D Artist

3D Artists at ARVORE are generalist artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.

Senior 3D Artist

WORKING HOURS: Full Time

Narrative Designer

ARVORE seeks a creative NARRATIVE DESIGNER to design the narrative elements of our experiences and to champion story within the development process. When designing a narrative, we all know the golden rule “show, don’t tell”. In what comes to interactive content, we may also add “do, don’t show”. The NARRATIVE DESIGNER must think in actions and interactions. As interactive storytellers, we invite the audience to take actions and immerse their body within a story. Therefore, it is very important to take the medium into account and consider the user’s body when designing a VR experience. The ND's job is to make sure the interactions and narrative work seamlessly, considering the particularities of each project.

Narrative Designer

WORKING HOURS: Full Time

Couldn't find a position that suits you?

Don't worry, here at ARVORE we are always looking for new talents, from the most different fields of expertise to help us create a work environment that blooms on creativity and uniqueness! Check our Talents' Bank and tell us what you've got!

Send application
  • São Paulo
  • +55 11 3031 8775

    contact@arvore.io

    Rua Cardeal Arcoverde,

    Nº 2365, 10º Andar