(Senior) Game Designer

Game Designers at ARVORE are responsible for conceptualizing and iterating the game's mechanics and systems, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.

Main Cross-Functional Activities:

  • Understanding clearly the product's vision with the stakeholders to find the best solutions based on it.
  • Designing and iterating the game's core, features, and content, from prototype to final product.
  • Driving the game's vision which includes concept, rules, gameplay, and functionality from a player-centric approach.
  • Creating and iterating levels and mechanics, preferably working in-engine.
  • Creating technical design documentation.
  • Proposing adjustments to game specifications, taking note of technical constraints, and considering game design changes based on feedback from user testing.
  • Communicate possible problems and risks to ensure production deadline is met and the product vision is respected.
  • Take part in the company's rituals for exchanging and building internal knowledge based on all game designers' experience, as well as cross-project collaboration.
  • Have one-on-one meetings with your manager to understand your development gaps, and be willing to bridge them on each performance assessment.
  • Looking for expanding your repertoire of gaming and VR experiences to inspire all the company.

Must Have:

  • 5 or more years of professional experience as a game designer, having worked in several complete development cycles, with at least one successful shipped game.
  • Player-centered approach to game design.
  • Experience at prototyping in quick iterations.
  • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization.
  • Great communication and presentation skills.
  • Strong interpersonal skills, ability to listen to the team's necessities and incorporate them into the design.
  • Always giving and receiving constructive and creative feedback.
  • Awareness of technological trends and interest in interactive media.
  • The ability to respond to change and adapt, knowing when it's time to stick to an idea and when it's time to put it to the side.
  • Constantly looking for self-improvement, learning new skills and sharing knowledge.
  • Openness to learn new tools and skills.
  • Ability to analyze problems and their sources to find new and better solutions.
  • Experience with Unity 3D.
  • Advanced English.

Nice To Have:

  • Knowledge of UI/UX principles.
  • Interest in understanding other game development disciplines and their tools.
  • A passion for games, movies, TV, art, animation, electronics, RPGs, theater and narrative experiences would be a great plus.

Recruiting Process:

  • Apply for the position.
  • Selected candidates will be invited for an initial interviewing process
  • Final candidates will meet the team and go through final interviews
  • Decisions will be e-mailed right after


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  • São Paulo
  • +55 11 3031 8775


    Rua Cardeal Arcoverde,

    Nº 2365, 10º Andar