Senior 3D Artist

3D Artists at ARVORE are generalist artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.

Main Cross-Functional Activities:

  • Create artistic material and assets including Characters, Props and Environments for all XR products, games and experiences
  • Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea
  • Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project.
  • Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team.
  • Set the bar for excellence, including hands-on craft contribution and team-focused collaboration, providing feedback and building trust with your team.
  • Establishing artistic benchmarks and offering advice to less experienced artists in order to improve the visual quality of our titles.
  • Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product.
  • Support the lead and producer in planning and managing your workload to meet project milestones.
  • Efficiently communicate and support messages and decisions from management.

Must Have:

  • Ability to create original content for 3D using modeling, mapping, texturing, shader and lighting techniques., optimized for real time environment.
  • A great grasp of anatomy, perspective, and volume.
  • Solid knowledge of color, lighting, atmosphere & overall composition.
  • Experience at prototyping in quick iterations.
  • Have experience with CGI production softwares, like Maya, Blender, ZBrush, Substance Painter, and Photoshop.
  • Good Experience with Unity Engine.
  • Good knowledge of real-time VFX and shader developing
  • Knowledge of modern UV mapping techniques (trim textures, atlasing, etc)
  • Ability to work across different artistic styles.
  • A profound aptitude for art, creativity and an eye for detail.
  • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization.
  • Awareness of technological trends and interest in interactive media.
  • Openness to learn new tools and skills.
  • Ability to analyze problems and their sources to find new and better solutions.
  • Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism.
  • Always giving and receiving constructive and creative feedback.

Nice To Have:

  • Experience with Unreal Engine.
  • Be skilled with rigging tools
  • Have good timing and sensitivity for animation
  • Experience with the process of developing games.
  • Experience of the Virtual Reality medium
  • Great communication and presentation skills.
  • Be familiar with Google G Suite, Monday, Slack, and Git.
  • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus.
  • Advanced English.

Recruiting Process:

  • Apply for the position.
  • Selected candidates will be invited for an initial interviewing process
  • Final candidates will meet the team and go through final interviews
  • Decisions will be e-mailed right after


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  • São Paulo
  • +55 11 3031 8775

    Rua Cardeal Arcoverde,

    Nº 2365, 10º Andar