(Pleno) Visual Artist 3D

3D Artists at ARVORE are generalist artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.

Main Cross-Functional Activities:

  • Create artistic material and assets including Characters, Props, and Environments for all XR products, games, and experiences
  • Actively participate in the early stages of brainstorming and worldbuilding.
  • Work with the lead artist in order to optimize the art assets to fit the strict real-time rendering performance
  • Work with the art team in order to establish artistic benchmarks.
  • Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product.
  • Support the lead and producer in planning and managing your workload to meet project milestones.
  • Efficiently communicate and support messages and decisions from management.

Must Have:

  • Ability to create original content for 3D using modeling, mapping and texturing techniques.
  • Good grasp of anatomy, perspective, and volume.
  • Good grasp of color, lighting, atmosphere & overall composition.
  • Experience at prototyping in quick iterations.
  • Have experience with CGI production software like Maya, Blender, ZBrush, Substance Painter, and Photoshop.
  • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization.
  • Willingness to learning new tools and skills.
  • Great communication and presentation skills.
  • Willingness to observe, absorb, and modify their own work based on many avenues of artistic criticism.
  • Always giving and receiving constructive and creative feedback.
  • Advanced English.

Nice To Have:

  • Experience with game engines like Unity or Unreal.
  • Ability to work across different artistic styles.
  • Awareness of technological trends and interest in interactive media.
  • Experience with rigging tools.
  • Have good timing and sensitivity for animation.
  • Experience with the process of developing games.
  • Experience of the Virtual Reality medium.
  • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater and narrative experiences would be a great plus.

Recruiting Process:

  • Apply for the position.
  • Selected candidates will be invited for an initial interviewing process
  • Final candidates will meet the team and go through final interviews
  • Decisions will be e-mailed right after


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  • São Paulo
  • Los Angeles
  • +55 11 3031 8775


    Rua Cardeal Arcoverde,

    Nº 2365, 10º Andar

  • contact@arvore.io

    12575 Beatrice St,

    Playa Vista