Fabula Rasa is an interactive VR experience where the story unfolds through real-time conversations with AI-powered characters. Each character listens and talks back with a unique personality, creating an improvised storyline that unfolds differently every time. Every run is a totally different experience based on what the players say!

Lords have mercy!

You’re imprisoned in a cage at the center of a medieval town, moments from being dropped into the monster pit for your alleged crimes. The King will arrive at any moment to pass judgment, but what crime have you committed, anyway? Well... that is up to you. Your backstory, your sins, your secrets. Every detail is shaped by your imagination.

The townsfolk circle around, buzzing with curiosity and absurd demands. From the lovestruck executioner to the knight carrying a terrible burden, each character wants something from you. And all you can do is try to sway them, hoping they’ll plead your case to the king. Will your charm earn their mercy? Can your empathy resolve their dilemmas? Or will you enrage the witch and end up cursed?

Lords have mercy!

You’re imprisoned in a cage at the center of a medieval town, moments from being dropped into the monster pit for your alleged crimes. The King will arrive at any moment to pass judgment, but what crime have you committed, anyway? Well... that is up to you. Your backstory, your sins, your secrets. Every detail is shaped by your imagination.

The townsfolk circle around, buzzing with curiosity and absurd demands. From the lovestruck executioner to the knight carrying a terrible burden, each character wants something from you. And all you can do is try to sway them, hoping they’ll plead your case to the king. Will your charm earn their mercy? Can your empathy resolve their dilemmas? Or will you enrage the witch and end up cursed?

The future of storytelling

We are exploring the frontier of narrative technology, shaping what the future of immersion in games and VR could look like. Our approach suggests a future where conversations with NPCs aren’t pre-written branches, but rather dynamic exchanges that deepen immersion. Characters are no longer static quest-givers, but living, reactive presences!

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AI meets game logic

Character conversations and interactions are powered by Large Language Models (LLMs), enabling NPCs to think independently and respond creatively in context-aware ways.

This approach goes beyond reactive dialogue: characters interact with objects, make choices, and have their own agendas. Every action is driven by their emotional state!

AI meets improv

Programming the characters involved careful prompt design. We collaborated with a professional improv comedian to study what makes a good scene flow, and translated these behaviors into AI-driven interaction dynamics, so the player’s creativity can be continuously encouraged!

AI meets game logic

Character conversations and interactions are powered by Large Language Models (LLMs), enabling NPCs to think independently and respond creatively in context-aware ways.

This approach goes beyond reactive dialogue: characters interact with objects, make choices, and have their own agendas. Every action is driven by their emotional state!

AI meets improv

Programming the characters involved careful prompt design. We collaborated with a professional improv comedian to study what makes a good scene flow, and translated these behaviors into AI-driven interaction dynamics, so the player’s creativity can be continuously encouraged!

Meet the cast

King Otis II

A vain, spoiled, tantrum-throwing tyrant

Everard

The brute executioner hopelessly in love

Wyselda

A wicked witch whose influence reaches from her potion shop to the King’s mind

Belladova

A flamboyant bard obsessed with epic medieval tales

Sir Person

Three neurotic cats impersonating a knight. Always afraid of being caught

Billy

The outcast goblin who just wants to make a friend

Wilkin

A sadistic man who treats executions as entertainment

Pete

The monster in existential crisis, torn between carnage, ethics, and wine

Oswald

A passive-aggressive

ogre who clings to

bureaucracy as if it

were sacred

Meet the cast

King Otis II

A vain, spoiled, tantrum-throwing tyrant

Everard

The brute executioner hopelessly in love

Wyselda

A wicked witch whose influence reaches from her potion shop to the King’s mind

Belladova

A flamboyant bard obsessed with epic medieval tales

Sir Person

Three neurotic cats impersonating a knight. Always afraid of being caught

Billy

The outcast goblin who just wants to make a friend

Wilkin

A sadistic man who treats executions as entertainment

Pete

The monster in existential crisis, torn between carnage, ethics, and wine

Oswald

A passive-aggressive

ogre who clings to

bureaucracy as if it

were sacred

All the world's a stage

The game’s world is handcrafted and designed to make the player feel like they're in a play.

Characters are expressive and larger-than-life, each with a visual personality that hints at their desires, secrets, and quirks.

Players are immersed in a vibrant medieval town square where the main goal is to let go of logic and embrace fun!

All the world's a stage

The game’s world is handcrafted and designed to make the player feel like they're in a play.

Characters are expressive and larger-than-life, each with a visual personality that hints at their desires, secrets, and quirks.

Players are immersed in a vibrant medieval town square where the main goal is to let go of logic and embrace fun!